![]() ![]() ![]() These rooms are not all that big and get a little monotonous after a while. Later in the game you really have to put more thought into what cards you play and the order you have them in your deck in order to get past some of the monsters and bosses. For the most part, I would just put a decent deck together and spam the monsters with cards (and sometimes Sleights). A lot of the time I felt I did not have enough time to respond to a monster’s play. It was hard to take in the battle field, where you are in your deck and what cards the monsters are playing. On the other hand it moved too fast for me. ![]() Overall the card game was hit and miss for me. You lose when all your hit points are gone. You end up winning battles when all the monsters have been defeated. In the end I had to modify and create new decks on occasion to move past monsters/bosses.Įach character has a certain amount of hit points (including you). Some deck builds work better than others for certain enemies. When your character levels up, you have the chance to increase your CP by a certain amount. ![]() Each card costs a certain amount of CP, so you have to try to maximize the usage of your CP to the best of your ability. They are quicker to cancel out three cards than building up an equal or higher amount of three cards to defeat what was played.įor creating decks, you have a certain amount of CP (I assume this means card points). This is where zero cards are really useful. Only zero cards and a combination of three cards with an equal or higher value can beat a player playing three cards. If you play the right combination of cards you can act out a Sleight, which will do a special move. These three cards will do different things depending on what cards you play. On top of playing one card at a time, you can queue up three cards for a combined attack (their value is the total value of the cards). If they play a card higher than the first player, their card will also be acted upon. If the second player plays a card with equal value, the other player will be stunned. Zeros can break anything (this too will be explained in a bit). If a zero card is played first, it is the lowest card, but if it is played second it is the highest card. If the second player (you or the monster) plays a card that is a zero, equal to, or higher than the original card, the original card is thrown out. When a card is played there is a very small window for someone else to play a card. Both the monsters and you play cards to attack each other. Each card has a number between zero and nine. There are magic cards, attack cards, item cards, character cards and monster cards. You still have the 3D movement along with jump and roll from the first Kingdom Hearts game, but to do actual attacks/most of the defense, you must play a card. It takes the Kingdom Hearts gameplay, restricts the game world size (more on that in a bit) and introduces a card game for the battles. The version I played was an updated Playstation 2 version that was made for the Playstation 4.Ĭhain of Memories is a very interesting game. It contains the same core gameplay, but rather than being in a 2D world, you are playing it in a 3D world, using much of the same assets from the original Kingdom Hearts. Re:Chain of Memories is a 3D version that was created for the Playstation 2 in 2007. The GBA version was a 2D role-playing game and card game mixed into one. This was originally released as Kingdom Hearts Chain of Memories for the Gameboy Advance (GBA) in 2004. I recently decided to jump back into the Kingdom Hearts world with Re:Chain of Memories. ![]()
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